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Tech Feature: Sunlight With Shadows

Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...

Bang Dero 29 Okt, 2018

Latest Posts

Tech Feature: Sunlight With Shadows

Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...

Bang Dero 29 Okt, 2018

Tech Feature: Pre-Pass Lighting

Progress on the new engine, HPL3, is coming along nicely and recently I changed the core rendering system into something called Pre-pass lig...

Bang Dero 28 Okt, 2018

Pre-Pass Lighting Redux

Introduction After writing the previous post on pre-pass lighting I started doing some tests, to see how it compares to the old deferred re...

Bang Dero 27 Okt, 2018

Halloween Tips. Sale And More!

Now that northern hemisphere people move into darker times what can be better than to indulge in some horror! Read along to get some tips on...

Bang Dero 26 Okt, 2018

Tech Feature: Terrain Geometry

Introduction The past two weeks I have been working on terrain, and for two months or so before that I have (at irregular intervals) been re...

Bang Dero 25 Okt, 2018

Tech Feature: Noise And Fractals

Introduction Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be us...

Bang Dero 24 Okt, 2018

How The Player Becomes The Protagonist

Introduction In https://okegamer2.blogspot.com//search?q=where-is-your-self-in-game

Bang Dero 23 Okt, 2018