Gdc 2016 Lecture Resources
Heavy Rain
Link: https://okegamer2.blogspot.com//search?q=
An overview of the failings and successes of Heavy Rain which spawned a lot of design thinking,
Self, Presence and StorytellingLink: https://okegamer2.blogspot.com//search?q=
A description of the scene approach which was intended to be a cornerstone of SOMA, but ended up not working.
Puzzles, What Are They Good For?
Link: https://okegamer2.blogspot.com//search?q=
Here I describe the reasoning behind using puzzles in SOMA, instead of the more open-ended Scene Approach.
4 Layers
Link: https://okegamer2.blogspot.com//search?q=
An in-depth description of the 4-layers design approach that proved to be a crucial element of SOMA's design.