Gdc 2016 Lecture Resources

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On tuesday next week I will be giving a lecture named "SOMA - Crafting Existential Dread" at GDC. This post will serve as a repository for more in-depth information on the information presented in that talk. I will also try and write a text version of the talk some time after GDC and if/when I do so, I will put a link to that here. Now for some info:

Heavy Rain
Link: https://okegamer2.blogspot.com//search?q=
An overview of the failings and successes of Heavy Rain which spawned a lot of design thinking,

Self, Presence and StorytellingLink: https://okegamer2.blogspot.com//search?q=
A description of the scene approach which was intended to be a cornerstone of SOMA, but ended up not working.

Puzzles, What Are They Good For?
Link: https://okegamer2.blogspot.com//search?q=
Here I describe the reasoning behind using puzzles in SOMA, instead of the more open-ended Scene Approach.

4 Layers
Link: https://okegamer2.blogspot.com//search?q=
An in-depth description of the 4-layers design approach that proved to be a crucial element of SOMA's design.
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