Tech Feature: Sunlight With Shadows
Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...
Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...
Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...
Progress on the new engine, HPL3, is coming along nicely and recently I changed the core rendering system into something called Pre-pass lig...
Introduction After writing the previous post on pre-pass lighting I started doing some tests, to see how it compares to the old deferred re...
Now that northern hemisphere people move into darker times what can be better than to indulge in some horror! Read along to get some tips on...
Introduction The past two weeks I have been working on terrain, and for two months or so before that I have (at irregular intervals) been re...
Introduction Now that I have a working algorithm for terrain rendering, I wanted to try making some of it procedurally. This would not be us...
Introduction In https://okegamer2.blogspot.com//search?q=where-is-your-self-in-game