engine

Humble Beginnings Of The Hpl Engine

I recently stumbled upon some really old videos with gameplay tests in the HPL engine and decided they would be fun to show off. This was no...

Bang Dero 1 Sep, 2018

Gone Home - The Amnesia Edition

From time to time we get requests from people who want to license our HPL2 engine in order to make a commercial game. This is quite flatteri...

Bang Dero 18 Agu, 2018

Tech Feature: Linear-Space Lighting

Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...

Bang Dero 16 Agu, 2018

Tech Feature: Ssao And Temporal Blur

Screen space ambient occlusion ( SSAO ) is the standard solution for approximating ambient occlusion in video games. Ambient occlusion is...

Bang Dero 10 Agu, 2018