The Dead Island Trailer And The Future Of Games
this post for further discussion on the subject). Violence is not the focus nor the fun part. This is something that I have talked about lo...
this post for further discussion on the subject). Violence is not the focus nor the fun part. This is something that I have talked about lo...
This weekend I discovered the "Dragon Speech" by Chris Crawford and found it really great. He brings up a lot of good stuff, and ...
cinematic , or to concentrate critique on their plot structure . Obviously, I do not think this is the right approach. Instead I think we ne...
Introduction In this week's Extra Credits it was argued that we should treat the player of a video game as an artist and co-author of th...
In case you did not follow the comments on the last blog post with my views on the player as an artist , you might have missed that James Po...
tell a story , should not use interaction to deliver a multitude of choice, but instead to reinforce the feedback loop of immersion. This m...
trial-and-error do . This is not really a shocking conclusion, since repeating things in a game is basically what you do when stuck in a seq...
Introduction I just stumbled upon Raph Koster's "Narrative is not a game mechanic" and found that it contains some stuff that...
At GDC last week I gave a talk called "The Self, Presence and StoryTelling". There will be a version of it up on the GDC Vault i...
Introduction I recently started to play the demo for the upcoming adventure game Primordia . I really like the art-style, the setting, th...