narrative

The Dead Island Trailer And The Future Of Games

this post for further discussion on the subject). Violence is not the focus nor the fun part. This is something that I have talked about lo...

Bang Dero 12 Okt, 2018

The Dragon Speech

This weekend I discovered the "Dragon Speech" by Chris Crawford and found it really great. He brings up a lot of good stuff, and ...

Bang Dero 11 Okt, 2018

Finding Videogame's True Voice

cinematic , or to concentrate critique on their plot structure . Obviously, I do not think this is the right approach. Instead I think we ne...

Bang Dero 2 Okt, 2018

The Player - The Artist?

Introduction In this week's Extra Credits it was argued that we should treat the player of a video game as an artist and co-author of th...

Bang Dero 28 Sep, 2018

Is The Player An Artist? - Redux

In case you did not follow the comments on the last blog post with my views on the player as an artist , you might have missed that James Po...

Bang Dero 27 Sep, 2018

Thoughts On Heavy Rain

tell a story , should not use interaction to deliver a multitude of choice, but instead to reinforce the feedback loop of immersion. This m...

Bang Dero 17 Sep, 2018

The Persoalan Of Repetition

trial-and-error do . This is not really a shocking conclusion, since repeating things in a game is basically what you do when stuck in a seq...

Bang Dero 16 Sep, 2018

Narrative Not A Game Mechanic?

Introduction I just stumbled upon Raph Koster's "Narrative is not a game mechanic" and found that it contains some stuff that...

Bang Dero 14 Sep, 2018

The Self, Presence And Storytelling

At GDC last week I gave a talk called "The Self, Presence and StoryTelling". There will be a version of it up on the GDC Vault i...

Bang Dero 5 Sep, 2018

High-Level Storytelling Design

Introduction I recently started to play the demo for the upcoming adventure game Primordia . I really like the art-style, the setting, th...

Bang Dero 31 Agu, 2018