Pre-Pass Lighting Redux
Introduction After writing the previous post on pre-pass lighting I started doing some tests, to see how it compares to the old deferred re...
Introduction After writing the previous post on pre-pass lighting I started doing some tests, to see how it compares to the old deferred re...
I have an announcement to make. I am dumping pre-pass lighting. A couple of weeks ago I started to remaking the renderer from a deferred sha...
Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...