The Player - The Artist?
Introduction In this week's Extra Credits it was argued that we should treat the player of a video game as an artist and co-author of th...
Introduction In this week's Extra Credits it was argued that we should treat the player of a video game as an artist and co-author of th...
On the last day of the cold January Will from Extra Credits sat down to stream SOMA, and for the first few hours of the game he was joined...
Eleventh post in the series. You can read the other posts here . Who Am I? I'm Steve, another newcomer to the ranks of Frictional ...
Title: 3D artist Focus: Environment design Type: Full-time, permanent Last day to apply: 17th of June 2018 Frictional games are...
Ninth post in the series. You can read the other posts here . Who am I? Hello! I’m Aaron Clifford, one of the artists here at Frictiona...
How do you design sound for a game that takes place miles under the ocean in an abandoned complex with a plot that deals with the perception...
In case you did not follow the comments on the last blog post with my views on the player as an artist , you might have missed that James Po...
At Frictional Games we love to make stuff that stands out from the rest of the crowd. Penumbra was a unique combination of horror, physics...