People Of Frictional: Patrik Dekhla
Seventh post in the series. You can read the other posts here . Who am I? I'm Patrik Dekhla, scripter and gameplay programmer. I jo...
Seventh post in the series. You can read the other posts here . Who am I? I'm Patrik Dekhla, scripter and gameplay programmer. I jo...
Introduction I just stumbled upon Raph Koster's "Narrative is not a game mechanic" and found that it contains some stuff that...
Slender: The Arrival is the commercial version of a free game called Slender. The original was based upon a a simple concept: find eight ...
Introduction The past two weeks I have been working on terrain, and for two months or so before that I have (at irregular intervals) been re...
Introduction Over the past few years I have had a growing feeling that videogame storytelling is not what it could be. And the core issue i...
Introduction I just a finished Lone Survivor and because there is so much interesting stuff going on in it, I thought it was worth ...
SOMA has been a long journey. For roughly five years I’ve worked on Simon, Catherine, and the others who in some way inhabits the world of S...