Tech Feature: Pre-Pass Lighting
Progress on the new engine, HPL3, is coming along nicely and recently I changed the core rendering system into something called Pre-pass lig...
Progress on the new engine, HPL3, is coming along nicely and recently I changed the core rendering system into something called Pre-pass lig...
Now I am pretty much done with the first major feature for HPl3, the engine that will power our upcoming (and so far super secret) game. Thi...
Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...