Humble Beginnings Of The Hpl Engine
I recently stumbled upon some really old videos with gameplay tests in the HPL engine and decided they would be fun to show off. This was no...
I recently stumbled upon some really old videos with gameplay tests in the HPL engine and decided they would be fun to show off. This was no...
From time to time we get requests from people who want to license our HPL2 engine in order to make a commercial game. This is quite flatteri...
Linear-space lighting is the second big change that has been made to the rendering pipeline for HPL3. Working in a linear lighting space ...
Screen space ambient occlusion ( SSAO ) is the standard solution for approximating ambient occlusion in video games. Ambient occlusion is...